Elf

Elves were the first modern civilization of Asem in recorded history. Before the humans, dwarves, gnomes, or otherwise, it was the elves who introduced several foundational concepts to Asem. This includes a system of writing, a calendar, many technologies, and many new types of magic. They came through several large gates from the feywilds and established themselves as a dominant force. Each subrace of elves has its own distinct culture representative of their background and strengths. Though for a time they dominated much of Asem, in more recent times they have entered a dark age as a race.

Description
Elves are characterized primarily by their lean and alien appearance. Unlike many other races, they are not connected to any natural beings. They are vaguely humanoid in the same way one's shadow is vaguely humanoid.

All elves are thin, regardless of what they eat or how strong they might be. This makes it impossible to tell an elf's physical capabilities simply by looking at them. A human with the same height and weight proportions as a healthy elf would look severely underweight. Their posture is perfect, with their natural posture being the most comfortable for their race. Their ears are longer than typical humanoid ears and can be rotated toward incoming sound. They can move each ear independent of the other, allowing elves nearly 360 degree hearing, much like some beastiod races. Their heads are large compared to most other races, with a head to body ratio of about one to six. Their eyes are large as well, and they come in several different colors depending on the subrace. However, most eyes are some variation of black and white. They all have two sets of eyelids, but this manifests itself differently depending on the subrace. Sea elves, for example, uses their extra eyelids to see underwater. Drow, on the other hand, use their extra eyelids as protection from the sun. In all cases, the purpose is to protect the eyes from damage while still allowing some amount of sight.

Development
Elves mature a bit slower than humans, reaching sexual maturity at 20 years of age. Their lifespan is broken into 5 general categories: Yesta (birth/beginning), Don-Hwan' (Early Childhood/"to be like a sponge"), Ont-atsi (Childhood/"to create oneself"), Tel-ala (maturation/"to finish growth"), and Leith-atsi (Adulthood/"To free oneself").

Yesta is the time that one is born, sometimes including gestation. Elves are pregnant for two years before giving birth, which is why so few elves are born. Even after this time, most of the elf child is underdeveloped, besides their head, much like humanoid children. The elf cannot move on its own for another year.

Upon reaching independent locomotion, the elf enters into the Don-Hwan' stage, defined by their absorbent mind. This is when their memory begins, as the elf begins compiling information on everything around them. After a few months, the elf begins speaking.

After absorbing as much as they can, the elven child will begin to decide the kinds of things that it enjoys. This begins the Ont-atsi stage of elven development. Elves do not physically grow much for these 6-8 years (until their tenth birthday). Instead, they begin learning skills and information for the field that they wish to pursue. An elven child interested in magic will have several cantrips mastered during this time, sometimes even basic spells as well. An elven child interested in fighting will have learned several fighting styles and strategies. In all cases, however, they will not physically exert themselves during this time.

During their tenth year, however, they enter the Tel-ala stage, where they begin physically growing into their adult form. This change is slow, taking 10 years, and transitions an elven child from looking like a human toddler into looking like a human adult. This is often a painful transition and is accompanied by a focus on physicality and applying their previous research to their physical form. An elven child who was interested in martial arts would now practice those martial arts instead of simply mentally learning the techniques.

After turning twenty, the elf has reached physical maturity. However, they will still be considered in the Tel-ala stage until they have established themselves as an independent person. This could be as small as starting a career and living on one's own, or as large as becoming an arch-wizard. It is not until they have made a name for themselves that an elf can enter the Leith-atsi stage and be called an adult. Physical development will have stopped completely at this point.

Abilities
Each subrace of elf is defined by a specific attribute. The snow elves are hearty, sun elves are brilliant, sea elves are wise, moon elves are beautiful, and the wood elves are flexible. All elves are dexterous, however. Their perception is better than most humanoid races due to their large eyes and rotating ears. Many do not speak or act until they have determined the right action, but it is unknown if this is cultural or innate.

Elves are able to enter a trance instead of sleeping. This is a meditative state where the elf is fully asleep and fully aware of their surroundings. Other races can be trained to enter this state as well, but it is almost innate for elves. Other races that have entered this "trance" refer to it as an "out of body experience". Certain drugs can also be used to enter this trance, including a drug made from the blood of trancing elves. Due to the nature of how elves trance, it is very difficult to obtain this drug without the elf's permission.

Elves have a connection with the magic of the Feywilds. This makes them excellent druids as the Feywilds is the embodiment of "forms" of nature. Many can commune with nature in some way or another, with Trancing being the most common manifestation of this. Wood Elves can communicate with plants and even walk through them at times, but most are simply attuned with the forest around them, allowing them to disappear into it. Sea Elves can innately feel the flow of currents and tides, allowing them to sail much better than most races. Their innate connection to the sea and the Wood Elves' to trees led to the creation of the first ships able to traverse the Sea of Chaos, the Living Ships of Baradtolnt. Sun Elves are more tied to harnessing natural magic, and can cast a cantrip innately because of it. Moon Elves can control light and darkness in some small amount, harnessing the light from the moon. Snow Elves have a deep connection with the snow, able to harness it and survive even the coldest environments with relative ease.

Features
Ability Score Increase. Your Dexterity score increases by 2.

Age. Physical maturity is reached around 20, with adulthood depending on non-biological circumstances. An elf stops growing upon reaching physical maturity, and lives to an average age of 350, with an unknown maximum age.

Size. Elves range from under 5 to over 6 feet tall and have a very slender build, regardless of their actual physical capabilities. Your size is Medium.

Darkvision. With large eyes and strong supplementary hearing, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance. Elves do not need to sleep. Instead they can meditate deeply, aware of their surroundings, for 4 hours a day. The Common word for this meditation is "trance". After resting in this way, you gain the same benefits that a humanoid would from 8 hours of sleep.

Keen Senses. You have proficiency in the Perception skill.

Languages. You can speak,, read, and write Common and Fey.

Personality
Elves are often thought of as boring and stuck in their ways. They are very focused on specific tasks and goals, and do not allow distractions from this goal. This goal remains from the time of their childhood until their death, or until they have accomplished their goal. If their goal has been accomplished or rendered impossible, the elf will spend time meditating to find a new goal. Sometimes this can cause issue, however, as some elves refuse to acknowledge that their goal is impossible. As such, they will continue to pursue it to a maddening degree.

Other races tend to view elves with caution. Many elves have ignored other races in order to satisfy their passions, leading to large scale slavery and discrimination against the native races of Asem. This eventually led to the fall of the Auerynt Empire, and many elves have rejected this xenophobia in recent times. There are still many elves who dislike non-elves, and many elven countries where non-elves are treated as second-class or third-class citizens. Likewise, half-elves and their parents are almost always seen as an aberration. The exception is among the moon-elf people, who have a history of reproduction with non-elves. Despite this discrimination, half-elves are one of the most common races on Asem. Part of this is due to the location of human and elven civilizations, being relatively close to one-another. Another is the treatment of non-elves and non-wood elves in the Auerynt Empire, with most elves being treated only slightly better than the non-elf races. The final reason is the worst, with many elves using human slaves for sexual satisfaction, unaware or unconcerned about the increased virility of humans compared to elves.

Origin
The elves came through portals from the plane known as the Feywilds. This plane is known for representing the essentials of the material plane. It is unknown what elves were before coming to the material plane, though it is thought that they were lesser spirits or a kind of spirit even less than the current lesser spirits. Some suggest that they represent different ancient peoples and cultures, such as the many early tribes. However, the true origins of elves remain a mystery.

What is known is that elves appeared at the same time as the Major Gates, in 0 AGF (Age of the Gate Founding). Through five gates came the five groups of elves, associated with the location of the gate. During the early years of the elves, they had not yet become distinct races. Instead, they were all the same proto-elven race. They fought between eachother in a large-scale war, each gate its own group of elves. During this war, leaders emerged from each group of elves, and their characteristics became the foundation for each distinct subrace. Environmental differences and isolation would lead to the extreme differences we see between these peoples today.

Subraces
There are five distinct subraces of elves, defined by their location and worship.

Sun Elves
Also known as the high elves, eastern elves, and light elves, these elves are known for their pure intelligence. They were founded by Handasse the Brilliant in an area with rich resources and trade, hoping to dominate the area. They worship Anor the Bright, the fey spirit of the sun. Their gate is a bridge of light, only appearing to chosen leaders of the Sun Elves.

The Sun Elves are some of the most xenophobic of the elves, mostly because of the dominance of Uuranor, a highly militaristic and imperial Sun Elf state. There are some Sun Elven states which oppose Uuranor and their xenophobic attitude, but they are not as well known and influential as Uuranor. As such, the majority of the world dislikes and distrusts Sun Elves.

The Moon Elves are the hated enemy of the Sun Elves. This is because of a long-standing rivalry between Anor the Bright and his brother Ithil the Forsaken, a daevil who once was the fey spirit of the moon and who is worshiped by the Moon Elves. The Sun Elves get along decently with the Sea Elves, with Uuranor currently fighting a war alongside Baradtolnt, which once united all of the Sea Elves together but has lost a bit of land recently. The Snow Elves are very isolationist, though they have been known to trade with the Sun Elves more than any other group. The Sun Elves and Wood Elves get along the best, with Sun Elves given equal citizenship rights to the Wood Elves in the Auerynt Empire. Out of all the subraces, Sun Elves are the second least likely to have half-elf children. They disdain impure breeding as a culture, stemming from Anor the Bright's disdain for lesser beings.

The Sun Elves were united at multiple points in the past. However, these dynasties have a tendency to fall apart due to extreme birth defects. Sun Elves tend toward incest due to their cultural views on purity, though most of this incest is only within a "clan". This means that regular Sun Elves are relatively safe from most birth defects, especially given the connection elves have with magic. However, Sun Elf dynasties tend to follow the purity doctrine even closer, marrying only siblings. This means that a single child being born is the end of that dynasty, and that they are at a much higher risk for birth defects. This has been a factor in the fall of nearly every dynasty.

Sun Elves have tanned skin, almost golden looking. They are one of the few elven races which has a colored iris, small and gold in coloration. Their extra eyelids have become vestigial for the most part. Their hair is usually light in color, blonde or white, contrasting heavily with their darker bronze skin.

Statistics
Ability Score Increase. Your Intelligence score increases by 1.

Cantrip. You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Extra Language. You can read, speak, and write one additional language of your choice.

Moon Elves
Also known as Drow, Western Elves, and the Cursed Elves, the Moon Elves are a beautiful and vain people. They were founded by Vanurra the Beautiful, wife to Ithil the Forsaken. She used her charms to establish the Moon Elves as a people, protecting them through building alliances and through subterfuge. The Moon Elves are generally weaker than the other elves, so this was necessary. The Moon Elves worship Ithil the Forsaken as their progenitor and savior, even though he is now a Daevil. They believe that an "Eclipse" will be born from the blood of Vanurra and Ithil, to unite the Moon Elves under one banner and destroy the Sun Elves.

The Moon Elves are generally the nicest of the elves to non-elves. Their society has always been built around alliance-building, so they have good relations with outside races. However, other races tend to see them as lesser, and their difficulty seeing in the light means that they tend to stick to darker areas. These factors means that the Moon Elves tend toward criminal enterprise when in other countries, with one Moon Elf city dedicated to crime. However, this interconnectivity means that the majority of half-elves have a Moon Elf ancestry.

Moon Elves hate Sun Elves even more than Sun Elves hate Moon Elves. Many Sun Elves just have a passing disdain for the Moon Elves, whereas nearly every Moon Elf hopes for the complete elimination of Sun Elves. This is because Ithil the Forsaken was forsaken and cast out of the Feywilds by Anor the Bright, who is worshiped by the Sun Elves. Most, if not all, of the Moon Elves have some amount of Ithil's blood in them, which deepens this hatred even more. If either group of Elves united, ending infighting, they would almost certainly turn their attention to the other.

Moon Elves are well liked by the other Elves, having good trading relationships with the Snow and Wood Elves. They had a good relationship with the Sea Elves, but that has been tarnished by the recent alliance between the Sun and Sea Elves. The Wood Elves had a disdain for the Wood Elves, but after the fall of the Auerynt Empire many Wood Elves were given asylum by the Wood Elves.

The skin tone of the Moon Elves is silvery in color. Almost all of them have white or silver hair. Some are born with horns or other minor attributes from their daevil ancestry. Some are even born as full tieflings, who are lauded as the children of Ithil. They have the smallest eyes and largest ears of the elves, as they rely on their hearing more than most. However, their pupils are the second largest, only behind the Snow Elves. Their irises are completely black and very small. They use their additional eyelids to protect their eyes while in light, but this greatly obscures their vision.

Statistics
Ability Score Increase. Your Charisma score increases by 1.

Superior Darkvision. Your darkvision has a range of 120 feet, instead of 60.

Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic. You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Drow Weapon Training. You have proficiency with rapiers, shortswords, and hand crossbows.

Snow Elves
Also known as the Northern Elves and Lost Elves, the Snow Elves are the least common elf. There are only a few thousand, almost all of which live in the furthest most city in Asem, Mandu'tal. The first Snow Elf, Hooncorn the Hearty, had them move to the north to defend them from invaders and test his people. He believed that the only way they were to survive was by building strength as a people. They worship the snow and the Fey Spirit Mandu the endless, who represents the snow. Mandu'tal is built around the Northern Gate, which is a large hole in the ground. The hole is said to be bottomless, a one-way hole from the Feywilds. Some have ventured into the hole, or fallen in by accident, only to never be seen again.

There are almost zero half elves with Snow Elven ancestry. The Snow Elves live quite far from most human settlements, and rarely travel. Likewise, humans are not suited for the icy cold of Mandu'tal.

Snow Elves have a rivalry with the far more tropical Sea Elves. It is not as deep as the rivalry between the Moon and Sun Elves, but the Sea and Snow Elves still distrust one another. The Snow Elves are blunt and to the point, believing in strength of body, whereas the Sea Elves are much more cunning and tricky, believing in strength of will. Both sides are too stubborn to concede, but they do work with one another on occasion. This rivalry does prevent many Snow Elves from leaving their home, however, as they do not like or trust the sea itself. This keeps them isolated, which means that many other peoples have little to no opinion on the Snow Elves.

The Snow Elves do get along with both the Sun and Moon Elves, acting as an intermediary for trade between the two. They also trade with their closest neighbors, the Tortles, who still tend to avoid the far off island due to their cold blooded nature.

The snow elves are very pale, skin white to blend in with the snow. They do not have any hair whatsoever, except for white eyelashes and eyebrows. They rarely wear clothing at all, but when they do it is simple coverings. Their eyes look dark blue during the night, as their extra eyelid comes down to help them capture more light. During the day, their eyes are smaller and black with no iris. Like all elves, their lithe body looks weak, but they are the strongest of the elves.

Statistics
Ability Score Increase. Your Constitution score increases by 1.

Snow Sight. Your vision is not hindered by heavy weather conditions such as falling snow, rain, or mist.

Cold Resistance. You have resistance against cold damage and you ignore any of the drawbacks caused by cold, arctic environments such as difficult terrain and slippery ice.

Ice Magic. You know the ray of frost cantrip. Wisdom is your spellcasting ability for it.

Snow Elf Weapon Training. You are proficient with the greatsword, longsword, pike, and war pick.

Sea Elves
Also known as Southern Elves, Sky Elves, and Tower Elves, the Sea Elves were widely unknown for many years. This was due to Sea Elves only living in the Spiral Isles, which was a continent known by only a few races. The other Elves knew of the Sea Elves, as did the Triton, but other races only knew of the Sea Elves in legend. Firimar the Wise was the first of the Sea Elves, and was the person who proposed peace between the early Elves. He saw how infighting would cause the downfall of all of the Elves, especially as other races began to harness Elven technology.

Sea Elves are sometimes referred to as Tower or Sky Elves due to their gate being a tower to the sky. This gate, known as Menelbarad, is extremely dangerous due to the constantly shifting floors. Whenever a floor of the tower is unoccupied, it changes its design, making navigation difficult. The city which shares its name with Menelbarad is built around and on the bottom floors of this tower. It is one of the largest Elven Capitals, owing to its center location and the relative unity among the Sea Elves. While the capital of the Auerynt Empire, also known as Auerynt, was once far grander, the recent destruction of the Empire has left it destitute. War in the Spiral Isles has damaged the city of Menelbarad, however, and there is currently a siege of the city by the Allied Forces of New Pelton. This comes after the recent raid by the Big Rig Orcs, so the current status of this historic city is unknown.

The High Council of Baradtolnt controls all of the Sea Elven land as a unified body. Each of their cities has its own Council, which then elects the High Council. This has been the way of Baradtolnt since their inception, as it was considered the wisest of the government systems. It allowed for meritocracy, letting the wisest of the Sea Elves direct the future of the Sea Elven people.

The Sea Elves lived most of the last millennium with little to no contact with races outside the Spiral Isles. The few races in the Spiral Isles were either underdeveloped, such as the Tabaxi, or were neutral protectors of the sea, the Triton Order of Levias. However, in recent years new technology has made it possible to traverse the Sea of Chaos which had previously isolated the Spiral Isles from the rest of Asem. This comes with the discovery of the Spiral Isles from the halfling kingdom of Corith to the east. The halflings quickly began colonizing much of the untamed Spiral Isles, starting with the large island now known as Farthan. In doing so, the Sea Elves had an internal crisis. They became divided among the Isolationists, a group of conservative Sea Elves who did not want to expand their borders nor trade with any of the new colonies, and the Expansionists, a group of younger Sea Elves who sought expansion into all of the Spiral Isles. The Expansionists saw all of the Spiral Isles as rightfully belonging to Baradtolnt, and saw the halfling colonies as a threat to their way of life. The Expansionists overthrew the Isolationists in a civil war and began establishing colonies and naval bases to content with the halfling colonies.

The Sun Elves have the closest current connection with the Sea Elves, as Uuranor and Baradtolnt have allied together as the Allied Elven Forces in the Spiral War of Elven Aggression. This has caused a rift in the previously good relationship between the Sea Elves and the Moon Elves, especially due to allegations of Moon Elf refugees being sent to die in the front lines of this war. They have the tensest relationship with the Snow Elves, but distance and isolation on both sides has caused this tension to fade. It is mostly ideological, with the Sea Elves believing in having a strong will and the Snow Elves believing in having a strong body.

There are some groups which the Sea Elves actively dislike. They do not mind humans for the most part, and many half elves have Sea Elven parentage. The halflings are actively disdained by the Sea Elves, with much of their military built specifically to combat the halflings. What started as territorial disputes has become outright racism. Dwarves and gnomes are tolerated, though only partially. Many Sea Elves are starting to dislike the dwarves as well, due to their colonies in the mineral rich south and control of the South Seas.

Sea Elves have light tan skin, less dark and golden than the Sun Elves. Their hair is almost always black, and facial hair is more common among the Sea Elves than other Elves. Their additional eyelid allows them to see while underwater, with no potential damage to the eye. This does make sight a bit less clear underwater. As such, their eyes are also the smallest of any of the Elves, only slightly bigger than the common humanoid eyes. Their ears are also the smallest of any other Elves. Instead, they rely on their connection to the water to fish and sail.

Statistics
Ability Score Increase. Your Wisdom score increases by 1.

Sea Elf Training. You have proficiency with the spear, trident, light crossbow, and net.

Child of the Sea. You have a swimming speed of 30 feet, and you can hold your breath for 10 minutes.

Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.

Flow of the Sea. You have a natural connection to the sea, able to feel the flow of currents and the tide. This connection grants you proficiency with Vehicle (Water).

Languages. You can speak, read, and write Aquan.

Wood Elves
Also known as the Orient, Center, and Holy Elves, the Wood Elves had dominated Elven society and culture for a thousand years before the fall of their grand empire, Auerynt. The Empire was built in and around the Sacred Forest, known as Yaanaure Auerynt to the Elves, but it expanded its reach across most of Western Auedhon. At their peak, almost all of the Western Dwarvish Cities were under their control, and they reached as far south as Sungleam. The entirety of the Auedhon River Valley, now owned by Leithagwaith Niasa (The Freepeople's Alliance), was under the control of the Auerynt Empire. Their influence spanned an even largest distance, as all Elven states gave tribute to the Empire and adopted its customs. However, the Empire has all but fallen at this point. It remains a city-state, holding only the great city of Auerynt in the Sacred Forest. The Termaus Empire has allowed them to keep their capital in exchange for annual tribute. Now the other elven civilizations are acting to consolidate power to replace the Auerynt Empire as the dominant elven superpower.

The culture of the Auerynt Empire is the most widespread and dominant culture in Asem. Even the name of our plane "Asem" came from the Auerynt Empire. It is said that Imperial Fey, the dialect of fey spoken by the elves of Asem, was but one variant of Fey that the elves developed. However, through contact with the Auerynt Empire, Imperial Fey became the standard for all elves. The runes used in Imperial Fey in turn became the standard elven runes, which in turn became the Common Runes.

The continents were distinguished and named by the Auerynt Empire as well, though some of these names did not stick. Auedhon was the central continent, named for its central location and dominance over the rest of Asem through the Auerynt Empire's influence. It was distinguished both by land, as it is a distinct body of land surrounded by water on all sides, and by the presence of the Wood Elves. Forenyant was given it's name, northern continent, as it is directly north of Auerynt, and includes the island which the Northern Snow Elves inhabit. It also includes the Western Elves, the Moon Elves, and this is the only instance where two groups of elves share a continent. However, some believe that Forenyant only referred to the island of the snow elves originally, and that the continent directly north of Auedhon was named something different. In any case, the island of the Snow Elves is considered separate from all continents at this point. Rhunathar, the eastern continent, was distinguished from Forenyant by the natural barrier that is the Great Plains. It was named for its location and for the Sun Elves which inhabit it. The final continent which was named by the Wood Elves was Pelhant, the proper name for the colloquially known Spiral Isles. It was named and distinguished by both its odd shape and the presence of the Sea Elves. The halflings renamed it as "The Spiral Isles" after discovering it while looking for the fabled Pelhant. It was only after the colonists had cemented the Spiral Isles as the common name for the new world that it was theorized that Pelhant and the Spiral Isles were one in the same. The continent inhabited by the dragonoids was not named by the elves, and their maps simple included a picture of a dragon with the text "There be dragons here" in place of the continent.

The wood elves themselves are quite proud, and consider elves in general to be higher than other races. Beastoids are especially looked down on by the wood elves, for their animalistic nature. The Auerynt Empire has three main castes in its society, though now the highest caste is the only one that remains. Elves were the highest caste, considered citizens of the Empire. They could own land and were considered nobility. Half-elves were considered second-class. They were freemen, allowed to work and serve in the military, but they could not own land or marry a full elf. All other races were considered third-class. They were slaves, to be bought and sold by the Elves. Some could be freed, however this was uncommon. The half-elves and other races formed Leithagwaith Niasa, the Freepeople's alliance, and rebelled against the Empire, supported by the human Termaus Empire. They broke free in the year 1132 AGF, about 137 years ago. This rebellion marked the fall of the Auerynt Empire.

Unlike the other elven subraces, the wood elves accept all other elves. Their empire was highly cosmopolitan, with elves from across Asem living in it. Many elves which would otherwise be hostile toward one another found peace in the Auerynt Empire, and it was considered one of the best places for any elf to live in peace. Since its fall, the hostility between the different elves has risen higher than it has been in centuries, likely due to the power vacuum that has existed since its fall.

Wood Elves have brownish skin and a wide range of hair colors. They can actually change their hair color at will, leading some to speculate that they have some relation with the changelings. This helps them blend in with the trees at any time of year. Due to their advanced civilization, they mostly change their hair color simply for cosmetic reasons in the modern age. Their eyes are average sized for an elf, only slightly larger than a humanoid's. Their ears are long and slim. They are considered average elves in many ways, with no features extreme and a diversity of colorations across the elven spectrum. Their extra eyelids are completely vestigial.

Statistics
Ability Score Increase. Your Dexterity score increases by 1.

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot. Your base walking speed increases to 35 feet.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Well Learned. You gain proficiency in one of arcana, history, or nature.